rotation "Assassination: minimum" buff1 Rupture_DoT = "Rupture on target [1943]" slot2 Rupture = "Rupture" slot4 Mutilate = "Mutilate" resource1 PlayerHP resource2 TargetHP resource3 Energy resource4 Combo_Points use Rupture when # Rupture Combo_Points >= 70 and Rupture_DoT.down # 5+ combo points, no bleed use Mutilate when # Mutilate