{
  "format": "keyrota-rotation",
  "version": 1,
  "title": "奇袭，团队副本 v2.8：Burst 按钮、Method 12.1、SimulationCraft、顶尖日志",
  "specID": 259,
  "ignoreMainIcon": true,
  "enemies": {"range": 8, "combatOnly": true},
  "notes": [
    "奇袭，团队副本。依据：Method 指南（12.1 版本）、SimulationCraft 动作列表和 Warcraft Logs 顶尖玩家。",
    "忽略主图标：开启。死亡印记和君王之灾仅在 Burst 开启时使用；消失仅在目标身上有死亡印记时使用。",
    "连击点按 7 点的百分比计：3 = 43%，4 = 57%，5 = 71%，6 = 86%，7 = 100%。",
    "",
    "v2.4：君王之灾仅在 0–3 个连击点时使用（之后无情打击再给 5 点），消失在 0–4 点时使用（潜行中的锁喉给 3 点）。",
    "v2.5：仅当两个流血中只有一个是新上的时才使用猩红风暴；此前它会连续按好几次。",
    "v2.6：Burst 开启且死亡印记就绪或已在目标身上时，无论目标生命值多少都施放锁喉和割裂。",
    "v2.7 和 v2.8：没有流血的新目标、Burst 开启、死亡印记就绪、附近 2+ 个敌人：先用猩红风暴复制流血（连击点不限），再用死亡印记。"
  ],
  "resources": ["PlayerHP", "TargetHP", "Energy", "Combo_Points"],
  "auras": [
    {"n": 1, "alias": "Garrote_DoT", "label": "目标身上的锁喉 [703]", "spell": 703},
    {"n": 2, "alias": "Rupture_DoT", "label": "目标身上的割裂 [1943]", "spell": 1943},
    {"n": 3, "alias": "Envenom_Buff", "label": "毒伤 [32645]", "spell": 32645},
    {"n": 4, "alias": "Deathmark_DoT", "label": "目标身上的死亡印记 [360194]", "spell": 360194},
    {"n": 5, "alias": "Improved_Garrote", "label": "强化锁喉 [392401]", "spell": 392401},
    {"n": 6, "alias": "Darkest_Night", "label": "至黑之夜 [457280]", "spell": 457280},
    {"n": 7, "alias": "Blindside", "label": "侧袭 [121153]", "spell": 121153},
    {"n": 8, "alias": "Stealth_Buff", "label": "潜行 [1784]", "spell": 1784},
    {"n": 9, "alias": "Stealth_Sub", "label": "潜行（诡诈） [115191]", "spell": 115191},
    {"n": 10, "alias": "Vanish_Buff", "label": "消失 [11327]", "spell": 11327}
  ],
  "slots": [
    {
      "n": 1,
      "alias": "Garrote",
      "label": "锁喉",
      "spell": 703,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 2,
      "alias": "Rupture",
      "label": "割裂",
      "spell": 1943,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 3,
      "alias": "Envenom",
      "label": "毒伤",
      "spell": 32645,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 4,
      "alias": "Mutilate",
      "label": "毁伤",
      "spell": 1329,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 5,
      "alias": "Ambush",
      "label": "伏击",
      "spell": 8676,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 6,
      "alias": "Fan_of_Knives",
      "label": "刀扇",
      "spell": 51723,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 7,
      "alias": "Crimson_Tempest",
      "label": "猩红风暴",
      "spell": 1247227,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 8,
      "alias": "Deathmark",
      "label": "死亡印记",
      "spell": 360194,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 9,
      "alias": "Kingsbane",
      "label": "君王之灾",
      "spell": 385627,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    },
    {
      "n": 10,
      "alias": "Vanish",
      "label": "消失",
      "spell": 1856,
      "show": "target",
      "manual": false,
      "channel": false,
      "offGcd": true,
      "queue": true
    },
    {
      "n": 11,
      "alias": "Crimson_Vial",
      "label": "猩红之瓶",
      "spell": 185311,
      "show": "combat",
      "manual": false,
      "channel": false,
      "offGcd": false,
      "queue": false
    }
  ],
  "rules": [
    {
      "use": "Crimson_Vial",
      "name": "猩红之瓶",
      "note": ["--- 防御：仅在“治疗 / 防御”开启时 ---"],
      "when": [{"all": ["defensives == 1", "PlayerHP <= 40"], "comment": "生命值 40% 及以下"}]
    },
    {
      "use": "Garrote",
      "name": "潜行中的锁喉",
      "note": ["=== 潜行 ==="],
      "when": [
        {"all": ["Stealth_Buff.up"], "comment": "潜行中"},
        {"all": ["Stealth_Sub.up"], "comment": "潜行中（诡诈）"},
        {"all": ["Vanish_Buff.up"], "comment": "消失之后立即"}
      ]
    },
    {
      "use": "Garrote",
      "name": "锁喉：强化锁喉窗口",
      "when": [
        {"all": ["Improved_Garrote.up", "Garrote_DoT.down"], "comment": "窗口已开，目标身上没有锁喉"},
        {
          "all": ["Improved_Garrote.up", "Garrote_DoT.duration <= 78"],
          "comment": "SimulationCraft：18 秒剩 14 秒时刷新"
        }
      ]
    },
    {
      "use": "Deathmark",
      "name": "死亡印记",
      "note": ["=== 冷却技能（Burst 按钮） ==="],
      "when": [
        {
          "all": [
            "cd == 1",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Kingsbane.cd <= 3",
            "Envenom_Buff.duration >= 35",
            "Stealth_Buff.down",
            "Stealth_Sub.down"
          ],
          "comment": "Burst 开启，流血都在，君王之灾就绪，毒伤还剩 2 秒以上"
        }
      ]
    },
    {
      "use": "Kingsbane",
      "name": "君王之灾",
      "when": [
        {
          "all": [
            "cd == 1",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Envenom_Buff.up",
            "Deathmark_DoT.up",
            "Combo_Points < 50",
            "Stealth_Buff.down",
            "Stealth_Sub.down"
          ],
          "comment": "Burst 开启，目标身上有死亡印记，0–3 个连击点"
        },
        {
          "all": [
            "cd == 1",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Envenom_Buff.up",
            "Deathmark.cd >= 44",
            "Combo_Points < 50",
            "Stealth_Buff.down",
            "Stealth_Sub.down"
          ],
          "comment": "Burst 开启，距离死亡印记还有 52 秒以上，0–3 个连击点"
        }
      ]
    },
    {
      "use": "Vanish",
      "name": "消失",
      "when": [
        {
          "all": [
            "Deathmark_DoT.up",
            "Improved_Garrote.down",
            "Combo_Points < 65",
            "Stealth_Buff.down",
            "Stealth_Sub.down"
          ],
          "comment": "目标身上有死亡印记，0–4 个连击点（潜行中的锁喉给 3 点）"
        }
      ]
    },
    {
      "use": "Crimson_Tempest",
      "name": "猩红风暴：为死亡印记把流血复制到新目标",
      "note": ["=== 流血 ==="],
      "when": [
        {
          "all": [
            "cd == 1",
            "Deathmark.cd <= 3",
            "Garrote_DoT.down",
            "Rupture_DoT.down",
            "Envenom_Buff.up",
            "enemies >= 2"
          ],
          "comment": "连击点不限"
        }
      ]
    },
    {
      "use": "Garrote",
      "name": "锁喉：保持",
      "note": [
        "不给快死的小怪上新流血（同 SimulationCraft 的“目标还能活 12 秒以上”）：1–2 个目标和“单体”模式下总是施放；",
        "3+ 个目标时，仅当目标生命值 50% 以上，或 Burst 开启且死亡印记就绪，或目标身上已有死亡印记。"
      ],
      "when": [
        {"all": ["Garrote_DoT.down", "Combo_Points < 95", "enemies <= 2"]},
        {"all": ["Garrote_DoT.down", "Combo_Points < 95", "st == 1"]},
        {"all": ["Garrote_DoT.down", "Combo_Points < 95", "TargetHP >= 50"], "comment": "3+ 个目标：只给活得久的目标"},
        {
          "all": ["Garrote_DoT.down", "Combo_Points < 95", "cd == 1", "Deathmark.cd <= 3"],
          "comment": "Burst 开启且死亡印记就绪：生命值不限"
        },
        {"all": ["Garrote_DoT.down", "Combo_Points < 95", "Deathmark_DoT.up"], "comment": "目标身上有死亡印记（复制的流血）"},
        {
          "all": ["Garrote_DoT.up", "Garrote_DoT.duration <= 30", "Combo_Points < 95"],
          "comment": "刷新窗口（已在目标身上）"
        }
      ]
    },
    {
      "use": "Rupture",
      "name": "割裂",
      "when": [
        {"all": ["Combo_Points >= 70", "Rupture_DoT.down", "enemies <= 2"]},
        {"all": ["Combo_Points >= 70", "Rupture_DoT.down", "st == 1"]},
        {"all": ["Combo_Points >= 70", "Rupture_DoT.down", "TargetHP >= 50"], "comment": "3+ 个目标：只给活得久的目标"},
        {
          "all": ["Combo_Points >= 70", "Rupture_DoT.down", "cd == 1", "Deathmark.cd <= 3"],
          "comment": "Burst 开启且死亡印记就绪"
        },
        {"all": ["Combo_Points >= 70", "Rupture_DoT.down", "Deathmark_DoT.up"], "comment": "目标身上有死亡印记"},
        {
          "all": ["Combo_Points >= 70", "Rupture_DoT.up", "Rupture_DoT.duration <= 25", "Darkest_Night.down"],
          "comment": "刷新；不要把至黑之夜的 7 个连击点花在这里"
        }
      ]
    },
    {
      "use": "Crimson_Tempest",
      "name": "猩红风暴：新上割裂或锁喉后立即扩散流血",
      "note": [
        "=== 生成技能：最多 5 个连击点，至黑之夜期间最多 7 个 ===",
        "",
        "新上割裂后立即用一次猩红风暴（4+ 个目标时新上锁喉后也用），其余时间用刀扇。",
        "两个流血只能有一个是新的（94% 以上）：猩红风暴之后两个都是新的，下一次就会等待。"
      ],
      "when": [
        {
          "all": [
            "aoe == 1",
            "Darkest_Night.down",
            "Combo_Points < 70",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "aoe == 1",
            "Darkest_Night.down",
            "Combo_Points < 70",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Garrote_DoT.duration >= 94",
            "Rupture_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "aoe == 1",
            "Darkest_Night.up",
            "Combo_Points < 95",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "aoe == 1",
            "Darkest_Night.up",
            "Combo_Points < 95",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Garrote_DoT.duration >= 94",
            "Rupture_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "st == 0",
            "enemies >= 4",
            "Darkest_Night.down",
            "Combo_Points < 70",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "st == 0",
            "enemies >= 4",
            "Darkest_Night.down",
            "Combo_Points < 70",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Garrote_DoT.duration >= 94",
            "Rupture_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "st == 0",
            "enemies >= 4",
            "Darkest_Night.up",
            "Combo_Points < 95",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "st == 0",
            "enemies >= 4",
            "Darkest_Night.up",
            "Combo_Points < 95",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Garrote_DoT.duration >= 94",
            "Rupture_DoT.duration < 94"
          ]
        },
        {
          "all": [
            "st == 0",
            "enemies >= 2",
            "enemies <= 3",
            "Darkest_Night.down",
            "Combo_Points < 70",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ],
          "comment": "2–3 个目标：仅在新上割裂之后"
        },
        {
          "all": [
            "st == 0",
            "enemies >= 2",
            "enemies <= 3",
            "Darkest_Night.up",
            "Combo_Points < 95",
            "Garrote_DoT.up",
            "Rupture_DoT.up",
            "Rupture_DoT.duration >= 94",
            "Garrote_DoT.duration < 94"
          ],
          "comment": "2–3 个目标：仅在新上割裂之后"
        }
      ]
    },
    {
      "use": "Fan_of_Knives",
      "name": "刀扇：单体，至黑之夜，还差 1 个连击点",
      "when": [
        {"all": ["st == 1", "Darkest_Night.up", "Combo_Points >= 80", "Combo_Points < 95"]},
        {"all": ["aoe == 0", "enemies <= 1", "Darkest_Night.up", "Combo_Points >= 80", "Combo_Points < 95"]}
      ]
    },
    {
      "use": "Fan_of_Knives",
      "name": "刀扇：2+ 个目标",
      "when": [
        {"all": ["aoe == 1", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["aoe == 1", "Darkest_Night.up", "Combo_Points < 95"]},
        {"all": ["st == 0", "enemies >= 2", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["st == 0", "enemies >= 2", "Darkest_Night.up", "Combo_Points < 95"]}
      ]
    },
    {
      "use": "Ambush",
      "name": "伏击（侧袭）",
      "when": [
        {"all": ["Blindside.up", "st == 1", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["Blindside.up", "st == 1", "Darkest_Night.up", "Combo_Points < 95"]},
        {"all": ["Blindside.up", "aoe == 0", "enemies <= 1", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["Blindside.up", "aoe == 0", "enemies <= 1", "Darkest_Night.up", "Combo_Points < 95"]}
      ]
    },
    {
      "use": "Mutilate",
      "name": "毁伤",
      "when": [
        {"all": ["st == 1", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["st == 1", "Darkest_Night.up", "Combo_Points < 95"]},
        {"all": ["aoe == 0", "enemies <= 1", "Darkest_Night.down", "Combo_Points < 70"]},
        {"all": ["aoe == 0", "enemies <= 1", "Darkest_Night.up", "Combo_Points < 95"]}
      ]
    },
    {
      "use": "Envenom",
      "name": "毒伤",
      "note": [
        "=== 消耗：5+ 个连击点（至黑之夜期间 7 个） ===",
        "SimulationCraft：不要马上按，而是让毒伤保持不断：增益最后 1 秒、目标身上有死亡印记时、能量快满时，4+ 个目标时更早。"
      ],
      "when": [
        {"all": ["Darkest_Night.down", "Combo_Points >= 70", "Envenom_Buff.down"]},
        {
          "all": ["Darkest_Night.down", "Combo_Points >= 70", "Envenom_Buff.duration <= 20"],
          "comment": "约剩 1 秒"
        },
        {"all": ["Darkest_Night.down", "Combo_Points >= 70", "Deathmark_DoT.up"]},
        {"all": ["Darkest_Night.down", "Combo_Points >= 70", "Energy >= 70"], "comment": "避免能量溢出"},
        {"all": ["Darkest_Night.down", "Combo_Points >= 70", "Energy >= 30", "enemies >= 4"]},
        {"all": ["Darkest_Night.up", "Combo_Points >= 95", "Envenom_Buff.down"]},
        {"all": ["Darkest_Night.up", "Combo_Points >= 95", "Envenom_Buff.duration <= 20"]},
        {"all": ["Darkest_Night.up", "Combo_Points >= 95", "Deathmark_DoT.up"]},
        {"all": ["Darkest_Night.up", "Combo_Points >= 95", "Energy >= 70"]},
        {"all": ["Darkest_Night.up", "Combo_Points >= 95", "Energy >= 30", "enemies >= 4"]}
      ]
    }
  ]
}
