rotation "刺殺,團隊副本 v2.8:Burst 按鈕、Method 12.1、SimulationCraft、頂尖日誌" # 刺殺,團隊副本。依據:Method 指南(12.1 版)、SimulationCraft 動作列表與 Warcraft Logs 頂尖玩家。 # 忽略主圖示:開啟。死亡印記與王禍僅在 Burst 開啟時使用;消失僅在目標身上有死亡印記時使用。 # 連擊點數以 7 點的百分比計:3 = 43%,4 = 57%,5 = 71%,6 = 86%,7 = 100%。 # v2.4:王禍僅在 0–3 個連擊點數時使用(之後嚴厲襲擊再給 5 點),消失在 0–4 點時使用(潛行中的絞喉給 3 點)。 # v2.5:僅當兩個流血中只有一個是新上的時才使用赤紅風暴;此前它會連續按好幾次。 # v2.6:Burst 開啟且死亡印記就緒或已在目標身上時,無論目標生命力多少都施放絞喉與割裂。 # v2.7 與 v2.8:沒有流血的新目標、Burst 開啟、死亡印記就緒、附近 2+ 個敵人:先用赤紅風暴複製流血(連擊點數不限),再用死亡印記。 buff1 Garrote_DoT = "目標身上的絞喉 [703]" buff2 Rupture_DoT = "目標身上的割裂 [1943]" buff3 Envenom_Buff = "毒化 [32645]" buff4 Deathmark_DoT = "目標身上的死亡印記 [360194]" buff5 Improved_Garrote = "強化絞喉 [392401]" buff6 Darkest_Night = "深沉暗夜 [457280]" buff7 Blindside = "洞悉要害 [121153]" buff8 Stealth_Buff = "潛行 [1784]" buff9 Stealth_Sub = "潛行(欺敵) [115191]" buff10 Vanish_Buff = "消失 [11327]" slot1 Garrote = "絞喉" slot2 Rupture = "割裂" slot3 Envenom = "毒化" slot4 Mutilate = "截肢" slot5 Ambush = "伏擊" slot6 Fan_of_Knives = "飛舞刀刃" slot7 Crimson_Tempest = "赤紅風暴" slot8 Deathmark = "死亡印記" slot9 Kingsbane = "王禍" slot10 Vanish = "消失" slot11 Crimson_Vial = "赤紅藥瓶" resource1 PlayerHP resource2 TargetHP resource3 Energy resource4 Combo_Points # --- 防禦:僅在「治療/防禦」開啟時 --- use Crimson_Vial when # 赤紅藥瓶 defensives == 1 and PlayerHP <= 40 # 生命力 40% 以下 # === 潛行 === use Garrote when # 潛行中的絞喉 Stealth_Buff.up # 潛行中 or Stealth_Sub.up # 潛行中(欺敵) or Vanish_Buff.up # 消失之後立即 use Garrote when # 絞喉:強化絞喉時段 Improved_Garrote.up and Garrote_DoT.down # 時段已開,目標身上沒有絞喉 or Improved_Garrote.up and Garrote_DoT.duration <= 78 # SimulationCraft:18 秒剩 14 秒時刷新 # === 冷卻技能(Burst 按鈕) === use Deathmark when # 死亡印記 cd == 1 and Garrote_DoT.up and Rupture_DoT.up and Kingsbane.cd <= 3 and Envenom_Buff.duration >= 35 and Stealth_Buff.down and Stealth_Sub.down # Burst 開啟,流血都在,王禍就緒,毒化還剩 2 秒以上 use Kingsbane when # 王禍 cd == 1 and Garrote_DoT.up and Rupture_DoT.up and Envenom_Buff.up and Deathmark_DoT.up and Combo_Points < 50 and Stealth_Buff.down and Stealth_Sub.down # Burst 開啟,目標身上有死亡印記,0–3 個連擊點數 or cd == 1 and Garrote_DoT.up and Rupture_DoT.up and Envenom_Buff.up and Deathmark.cd >= 44 and Combo_Points < 50 and Stealth_Buff.down and Stealth_Sub.down # Burst 開啟,距離死亡印記還有 52 秒以上,0–3 個連擊點數 use Vanish when # 消失 Deathmark_DoT.up and Improved_Garrote.down and Combo_Points < 65 and Stealth_Buff.down and Stealth_Sub.down # 目標身上有死亡印記,0–4 個連擊點數(潛行中的絞喉給 3 點) # === 流血 === use Crimson_Tempest when # 赤紅風暴:為死亡印記把流血複製到新目標 cd == 1 and Deathmark.cd <= 3 and Garrote_DoT.down and Rupture_DoT.down and Envenom_Buff.up and enemies >= 2 # 連擊點數不限 # 不給快死的小怪上新流血(同 SimulationCraft 的「目標還能活 12 秒以上」):1–2 個目標與「單體」模式下總是施放; # 3+ 個目標時,僅當目標生命力 50% 以上,或 Burst 開啟且死亡印記就緒,或目標身上已有死亡印記。 use Garrote when # 絞喉:維持 Garrote_DoT.down and Combo_Points < 95 and enemies <= 2 or Garrote_DoT.down and Combo_Points < 95 and st == 1 or Garrote_DoT.down and Combo_Points < 95 and TargetHP >= 50 # 3+ 個目標:只給活得久的目標 or Garrote_DoT.down and Combo_Points < 95 and cd == 1 and Deathmark.cd <= 3 # Burst 開啟且死亡印記就緒:生命力不限 or Garrote_DoT.down and Combo_Points < 95 and Deathmark_DoT.up # 目標身上有死亡印記(複製的流血) or Garrote_DoT.up and Garrote_DoT.duration <= 30 and Combo_Points < 95 # 刷新時段(已在目標身上) use Rupture when # 割裂 Combo_Points >= 70 and Rupture_DoT.down and enemies <= 2 or Combo_Points >= 70 and Rupture_DoT.down and st == 1 or Combo_Points >= 70 and Rupture_DoT.down and TargetHP >= 50 # 3+ 個目標:只給活得久的目標 or Combo_Points >= 70 and Rupture_DoT.down and cd == 1 and Deathmark.cd <= 3 # Burst 開啟且死亡印記就緒 or Combo_Points >= 70 and Rupture_DoT.down and Deathmark_DoT.up # 目標身上有死亡印記 or Combo_Points >= 70 and Rupture_DoT.up and Rupture_DoT.duration <= 25 and Darkest_Night.down # 刷新;不要把深沉暗夜的 7 個連擊點數花在這裡 # === 產生技能:最多 5 個連擊點數,深沉暗夜期間最多 7 個 === # 新上割裂後立即用一次赤紅風暴(4+ 個目標時新上絞喉後也用),其餘時間用飛舞刀刃。 # 兩個流血只能有一個是新的(94% 以上):赤紅風暴之後兩個都是新的,下一次就會等待。 use Crimson_Tempest when # 赤紅風暴:新上割裂或絞喉後立即擴散流血 aoe == 1 and Darkest_Night.down and Combo_Points < 70 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 or aoe == 1 and Darkest_Night.down and Combo_Points < 70 and Garrote_DoT.up and Rupture_DoT.up and Garrote_DoT.duration >= 94 and Rupture_DoT.duration < 94 or aoe == 1 and Darkest_Night.up and Combo_Points < 95 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 or aoe == 1 and Darkest_Night.up and Combo_Points < 95 and Garrote_DoT.up and Rupture_DoT.up and Garrote_DoT.duration >= 94 and Rupture_DoT.duration < 94 or st == 0 and enemies >= 4 and Darkest_Night.down and Combo_Points < 70 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 or st == 0 and enemies >= 4 and Darkest_Night.down and Combo_Points < 70 and Garrote_DoT.up and Rupture_DoT.up and Garrote_DoT.duration >= 94 and Rupture_DoT.duration < 94 or st == 0 and enemies >= 4 and Darkest_Night.up and Combo_Points < 95 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 or st == 0 and enemies >= 4 and Darkest_Night.up and Combo_Points < 95 and Garrote_DoT.up and Rupture_DoT.up and Garrote_DoT.duration >= 94 and Rupture_DoT.duration < 94 or st == 0 and enemies >= 2 and enemies <= 3 and Darkest_Night.down and Combo_Points < 70 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 # 2–3 個目標:僅在新上割裂之後 or st == 0 and enemies >= 2 and enemies <= 3 and Darkest_Night.up and Combo_Points < 95 and Garrote_DoT.up and Rupture_DoT.up and Rupture_DoT.duration >= 94 and Garrote_DoT.duration < 94 # 2–3 個目標:僅在新上割裂之後 use Fan_of_Knives when # 飛舞刀刃:單體,深沉暗夜,還差 1 個連擊點數 st == 1 and Darkest_Night.up and Combo_Points >= 80 and Combo_Points < 95 or aoe == 0 and enemies <= 1 and Darkest_Night.up and Combo_Points >= 80 and Combo_Points < 95 use Fan_of_Knives when # 飛舞刀刃:2+ 個目標 aoe == 1 and Darkest_Night.down and Combo_Points < 70 or aoe == 1 and Darkest_Night.up and Combo_Points < 95 or st == 0 and enemies >= 2 and Darkest_Night.down and Combo_Points < 70 or st == 0 and enemies >= 2 and Darkest_Night.up and Combo_Points < 95 use Ambush when # 伏擊(洞悉要害) Blindside.up and st == 1 and Darkest_Night.down and Combo_Points < 70 or Blindside.up and st == 1 and Darkest_Night.up and Combo_Points < 95 or Blindside.up and aoe == 0 and enemies <= 1 and Darkest_Night.down and Combo_Points < 70 or Blindside.up and aoe == 0 and enemies <= 1 and Darkest_Night.up and Combo_Points < 95 use Mutilate when # 截肢 st == 1 and Darkest_Night.down and Combo_Points < 70 or st == 1 and Darkest_Night.up and Combo_Points < 95 or aoe == 0 and enemies <= 1 and Darkest_Night.down and Combo_Points < 70 or aoe == 0 and enemies <= 1 and Darkest_Night.up and Combo_Points < 95 # === 消耗:5+ 個連擊點數(深沉暗夜期間 7 個) === # SimulationCraft:不要馬上按,而是讓毒化保持不斷:增益最後 1 秒、目標身上有死亡印記時、能量快滿時,4+ 個目標時更早。 use Envenom when # 毒化 Darkest_Night.down and Combo_Points >= 70 and Envenom_Buff.down or Darkest_Night.down and Combo_Points >= 70 and Envenom_Buff.duration <= 20 # 約剩 1 秒 or Darkest_Night.down and Combo_Points >= 70 and Deathmark_DoT.up or Darkest_Night.down and Combo_Points >= 70 and Energy >= 70 # 避免能量溢出 or Darkest_Night.down and Combo_Points >= 70 and Energy >= 30 and enemies >= 4 or Darkest_Night.up and Combo_Points >= 95 and Envenom_Buff.down or Darkest_Night.up and Combo_Points >= 95 and Envenom_Buff.duration <= 20 or Darkest_Night.up and Combo_Points >= 95 and Deathmark_DoT.up or Darkest_Night.up and Combo_Points >= 95 and Energy >= 70 or Darkest_Night.up and Combo_Points >= 95 and Energy >= 30 and enemies >= 4